real-time rendering guide
waiting hours for test renders kills creativity. real-time rendering changed this. see your changes instantly, iterate faster, make better creative decisions.
why real-time matters
traditional rendering creates a disconnect between intention and result. you make changes, hit render, wait, evaluate, repeat. this loop breaks creative flow and limits exploration.
real-time feedback transforms this. change a light position and see the result immediately. adjust materials while watching how they respond. this immediacy lets you experiment freely because the cost of trying something is near zero.
choosing your tools
Unreal Engine dominates for photorealistic real-time work. the learning curve is steep but the capability is unmatched. Eevee in Blender offers a gentler entry point with solid results for most motion design work.
your choice depends on output needs. if you're doing architectural visualization or product renders that need to look photographed, Unreal makes sense. for stylized motion graphics and broadcast work, Eevee handles it well.
hardware considerations
real-time rendering is GPU-bound. a strong graphics card matters more than CPU speed. current generation cards from either major manufacturer handle most workflows, but VRAM amount determines scene complexity limits.
optimization strategies
polygon count affects performance directly. use subdivision surfaces sparingly. bake high-resolution details into normal maps instead of modeling every detail. this maintains visual quality while keeping geometry efficient.
texture resolution needs balance. 4K textures look great but eat VRAM fast. use resolution strategically based on how close objects get to camera. background elements can use lower resolution textures without anyone noticing.
lighting is expensive. fewer lights with careful placement works better than many lights hoping for good results. baked lighting for static elements saves massive performance. reserve dynamic lights for objects that actually move.
workflow integration
real-time doesn't replace traditional rendering for final output. it excels at exploration and client review stages. lock your creative decisions in real-time, then do a final high-quality render for delivery if needed.
set up preview modes at different quality levels. low quality for fast navigation and blocking, medium for client reviews, high for near-final evaluation. switching between these modes gives you control over the performance vs quality tradeoff.
common pitfalls
don't trust color in viewport. real-time engines use different color management than traditional renderers. always check your work in the actual output format and color space you're delivering.
material complexity compounds quickly. a simple material runs fast. add procedural noise, multiple texture maps, and complex node setups, and performance drops. keep materials as simple as possible while achieving the look you need.
practical tips
use instances for repeated objects. one chair takes the same resources as a hundred instanced chairs. this single technique enables complex scenes that would otherwise crush your GPU.
occlusion culling hides objects the camera can't see. enable it. this optimization alone can double your framerate in complex scenes with lots of geometry behind walls or outside the frame.
the goal isn't perfect renders at 60fps. the goal is fast enough feedback that you stay in creative flow. if you can see your changes in under three seconds, you're winning.